#include <socket.h>
Inheritance diagram for Socket::
Public Methods | |
virtual | ~Socket () |
The socket base class may be "thrown" as a result of an error, and the "catcher" may then choose to destroy the object. More... | |
Socket & | operator= (const Socket &from) |
Sockets may also be duplicated by the assignment operator. More... | |
InetHostAddress | getSender (tpport_t *port=NULL) const |
May be used to examine the origin of data waiting in the socket receive queue. More... | |
InetHostAddress | getPeer (tpport_t *port=NULL) const |
Get the host address and port of the socket this socket is connected to. More... | |
InetHostAddress | getLocal (tpport_t *port=NULL) const |
Get the local address and port number this socket is currently bound to. More... | |
void | setCompletion (bool immediate) |
Used to specify blocking mode for the socket. More... | |
sockerror_t | setLinger (bool linger) |
Enable lingering sockets on close. More... | |
sockerror_t | setKeepAlive (bool enable) |
Set the keep-alive status of this socket and if keep-alive messages will be sent. More... | |
sockerror_t | setTypeOfService (socktos_t service) |
Set packet scheduling on platforms which support ip quality of service conventions. More... | |
bool | isConnected (void) const |
Can test to see if this socket is "connected", and hence whether a "catch" can safely call getPeer(). More... | |
bool | isActive (void) const |
Test to see if the socket is at least operating or if it is mearly initialized. More... | |
bool | operator! () const |
Operator based testing to see if a socket is currently active. More... | |
bool | isBroadcast (void) const |
Return if broadcast has been enabled for the specified socket. More... | |
bool | isRouted (void) const |
Return if socket routing is enabled. More... | |
sockerror_t | getErrorNumber (void) const |
Often used by a "catch" to fetch the last error of a thrown socket. More... | |
const char * | getErrorString (void) const |
Often used by a "catch" to fetch the user set error string of a thrown socket, but only if EXTENDED error codes are used. More... | |
virtual bool | isPending (sockpend_t pend, timeout_t timeout=TIMEOUT_INF) |
Get the status of pending operations. More... | |
Protected Methods | |
sockerror_t | Error (sockerror_t error, char *errstr=NULL) const |
This service is used to throw all socket errors which usually occur during the socket constructor. More... | |
void | Error (char *estr) |
This service is used to throw application defined socket errors where the application specific error code is a string. More... | |
void | setError (bool enable) |
This service is used to turn the error handler on or off for "throwing" exceptions by manipulating the thrown flag. More... | |
void | endSocket (void) |
Used as the default destructor for ending a socket. More... | |
sockerror_t | connectError (void) |
Used as a common handler for connection failure processing. More... | |
sockerror_t | setBroadcast (bool enable) |
Set the subnet broadcast flag for the socket. More... | |
sockerror_t | setMulticast (bool enable) |
Setting multicast binds the multicast interface used for the socket to the interface the socket itself has been implicitly bound to. More... | |
sockerror_t | setLoopback (bool enable) |
Set the multicast loopback flag for the socket. More... | |
sockerror_t | setTimeToLive (unsigned char ttl) |
Set the multicast time to live for a multicast socket. More... | |
sockerror_t | Join (const InetMcastAddress &ia) |
Join a multicast group. More... | |
sockerror_t | Drop (const InetMcastAddress &ia) |
Drop membership from a multicast group. More... | |
sockerror_t | setRouting (bool enable) |
Set the socket routing to indicate if outgoing messages should bypass normal routing (set false). More... | |
sockerror_t | setNoDelay (bool enable) |
Enable/disable delaying packets (Nagle algorithm). More... | |
Socket (int domain, int type, int protocol=0) | |
An unconnected socket may be created directly on the local machine. More... | |
Socket (SOCKET fd) | |
A socket object may be created from a file descriptor when that descriptor was created either through a socket() or accept() call. More... | |
Socket (const Socket &source) | |
A socket can also be constructed from an already existing Socket object. More... | |
ssize_t | Readline (char *buf, size_t len, timeout_t timeout=0) |
Process a logical input line from a socket descriptor directly. More... | |
Protected Attributes | |
Socket:: { ... } | flags |
SOCKET | so |
the actual socket descriptor, in Windows, unlike posix it *cannot* be used as an file descriptor that way madness lies -- jfc. More... | |
sockstate_t | state |
bool | thrown: 1 |
bool | broadcast: 1 |
bool | route: 1 |
bool | keepalive: 1 |
bool | loopback: 1 |
bool | multicast: 1 |
bool | completion: 1 |
bool | linger: 1 |
unsigned | ttl: 8 |
A socket is a system resource (or winsock descriptor) that occupies a specific port address (and may be bound to a specific network interface) on the local machine. The socket may also be directly connected to a specific socket on a remote internet host.
This base class is not directly used, but is provided to offer properties common to other Common C++ socket classes, including the socket exception model and the ability to set socket properties such as QoS, "sockopts" properties like Dont-Route and Keep-Alive, etc.
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An unconnected socket may be created directly on the local machine. Sockets can occupy both the internet domain (AF_INET) and UNIX socket domain (AF_UNIX) under unix. The socket type (SOCK_STREAM, SOCK_DGRAM) and protocol may also be specified. If the socket cannot be created, an exception is thrown.
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A socket object may be created from a file descriptor when that descriptor was created either through a socket() or accept() call. This constructor is mostly for internal use.
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A socket can also be constructed from an already existing Socket object. The socket file descriptor is dup()'d. This does not exist under win32.
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The socket base class may be "thrown" as a result of an error, and the "catcher" may then choose to destroy the object. By assuring the socket base class is a virtual destructor, we can assure the full object is properly terminated. |
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Drop membership from a multicast group.
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This service is used to throw application defined socket errors where the application specific error code is a string.
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This service is used to throw all socket errors which usually occur during the socket constructor.
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Join a multicast group.
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Process a logical input line from a socket descriptor directly.
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Used as a common handler for connection failure processing.
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Used as the default destructor for ending a socket. This will cleanly terminate the socket connection. It is provided for use in derived virtual destructors. |
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Often used by a "catch" to fetch the last error of a thrown socket.
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Often used by a "catch" to fetch the user set error string of a thrown socket, but only if EXTENDED error codes are used.
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Get the local address and port number this socket is currently bound to.
Reimplemented in TCPSocket. |
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Get the host address and port of the socket this socket is connected to. If the socket is currently not in a connected state, then a host address of 0.0.0.0 is returned.
Reimplemented in UDPSocket. |
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May be used to examine the origin of data waiting in the socket receive queue. This can tell a TCP server where pending "connect" requests are coming from, or a UDP socket where it's next packet arrived from.
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Test to see if the socket is at least operating or if it is mearly initialized. "initialized" sockets may be the result of failed constructors.
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Return if broadcast has been enabled for the specified socket.
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Can test to see if this socket is "connected", and hence whether a "catch" can safely call getPeer(). Of course, an unconnected socket will return a 0.0.0.0 address from getPeer() as well.
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Get the status of pending operations. This can be used to examine if input or output is waiting, or if an error has occured on the descriptor.
Reimplemented in TCPStream. |
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Return if socket routing is enabled.
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Operator based testing to see if a socket is currently active.
Reimplemented in tcpstream. |
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Sockets may also be duplicated by the assignment operator.
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Set the subnet broadcast flag for the socket. This enables sending to a subnet and may require special image privileges depending on the operating system.
Reimplemented in UDPTransmit. |
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Used to specify blocking mode for the socket. A socket can be made non-blocking by setting setCompletion(false) or set to block on all access with setCompletion(true). I do not believe this form of non-blocking socket I/O is supported in winsock, though it provides an alternate asynchronous set of socket services.
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This service is used to turn the error handler on or off for "throwing" exceptions by manipulating the thrown flag.
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Set the keep-alive status of this socket and if keep-alive messages will be sent.
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Enable lingering sockets on close.
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Set the multicast loopback flag for the socket. Loopback enables a socket to hear what it is sending.
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Setting multicast binds the multicast interface used for the socket to the interface the socket itself has been implicitly bound to. It is also used as a check flag to make sure multicast is enabled before multicast operations are used.
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Enable/disable delaying packets (Nagle algorithm).
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Set the socket routing to indicate if outgoing messages should bypass normal routing (set false).
Reimplemented in UDPTransmit, and UDPReceive. |
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Set the multicast time to live for a multicast socket.
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Set packet scheduling on platforms which support ip quality of service conventions. This effects how packets in the queue are scheduled through the interface.
Reimplemented in UDPTransmit. |
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the actual socket descriptor, in Windows, unlike posix it *cannot* be used as an file descriptor that way madness lies -- jfc.
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